Xenosaga III extraction GUI

Hey all!

Still plucking away at the main site. Thanks for your patience with me! I will have an update to share soon on that front. I am working to implement some of the techniques that have been shoveled at me at work to use my ass to finish building some items I’ve had outstanding.

Without further ado, I present the fixed Python conversion of the Lybac C++ code; now with GUI!

Be advised I need to do a manual edit of the readmes but there’s some great information there, including a layout of file types and Easter eggs in the doc folder.

The content I found will get uploaded to the new site for convenience, and I’m working on a few other items like C++ decomp and a repackage tool, but I figured there’s no reason not to go ahead and get this up so any parallel projects may benefit.

I tested the windows GUI independently on a windows 11 and a 10 machine so I don’t expect you’ll have much trouble (you may need to bypass security warnings - I do wanna get a free cert for it on the next pass but that will take some time). The Linux workflow is tested. MacOSX workflow is untested so beware the ai might have gotten something wrong. I’ll test that when I update the package next.

Enjoy, please let me know if you have questions or run into any issues running it. Glad to handle bug reports here or on github.

Thanks for all your support!

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