There’s a lot they could still do with the MMO style of gameplay that they haven’t touched on yet. Obviously there is a limit (I mean XCX is basically a single player MMO) but there are some ideas they could implement. I for one would like to see implementation of buffs tied to moves that are actually useful (obviously we have things like Blade skills but I doubt the Blade system will return in the next game). Status effects have had great uses via things like damage over time and such, but the buffing part could allow them to make more optional challenges, and that’s always a good thing
Interestingly enough, revisiting XCX right after XCDE, I realized that 90% of the design decisions were direct responses to the realization that just making the systems in XC1 bigger through XCX does not make the game better. In fact, the further they took the XC1 design on some things (art palate, collectables, basic missions, more party members, etc) the more XCX seemed to suffer because bigger just wasn’t better in this case.
I think I want a superboss that is really challenging that isn’t tied to Challenge Mode. I think having some ungodly hard challenge could be a ton of fun.
One thing I want to back is I don’t want weapon augments tied to monster drops or collectibles. I love the crystal system so much in XC1, and while I don;t need a replica of it, something more dedicated to the augment/gem/AUX system so I don’t have to worry about losing items
One thing that Torna did was make the side quests absolutely amazing. They’re incredibly detailed and often develop the main party in addition. I want that quality of quest to be maintained in the next few games
One thing I am gonna be curious on is how they handle basic missions. Monolith has been struggling with this for a while. In XC1 they were given by quest givers. In XCX they were unlimited you accepted at the BLADE terminal. In XC2 they were tied to the Gatcha system via merc missions. They’re constantly trying to keep them in without being intrusive, and so I’m curious how its gonna be tackled.
Honestly, I think as long as the story is well thought out, I’d be satisfied with anything. Monolith is currently one of the best studios in the industry in both level design and story ideas, so I have faith in them
This might be unpopular, but I think there is a lot more potential left in the cel-shaded style. I feel like its naturally going to utilize it more in the future due to insane sales for XC2 and XCDE, but seeing as they have a dedicated character designer now, I wanna see what they can do.
Honestly, I think the gameplay loop they’ve already established is satisfying enough overall, if its a little grindy in the post game. I have trusted Monolith time and time again, and aside with some story stuff for XCX (which I knew going in but was still let down after I heard about this supposed lore Bible that exists) they have never failed me once.